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80. Hard Mode: Games and Narratives of Marginalization

Thursday, 9 January, 1:45–3:00 p.m., Huron, Chicago Marriott

A special session

Presiding: Anastasia Salter, Univ. of Baltimore

Speakers: Edmond Chang, Drew Univ.; Eileen Cheng-Yin Chow, Duke Univ.; Adeline Koh, Richard Stockton Coll. of New Jersey

For extended abstracts and links to works under discussion, visit

Session Description:

Mainstream video games often reflect culturally dominant discourse, with narratives that fail to include marginalized or “vulnerable” voices and groups. As video games are becoming an increasingly visible form of storytelling and entertainment, what role can games from outside these norms play in subverting such marginalizing representations?


  • Genre, Theory, Method – Electronic Technology (Teaching, Research, and Theory)

  • Genre, Theory, Method – Cultural Studies, Folklore, and Popular Culture

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